Creating Virg
Modeling the characters got easier whilst my problem-solving skills are going faster than before. Following the advice I was given, I sculpted the object first instead of counting on smoothing the object. I found that sculpting created less geometry, therefore, I am going to be refining the other characters that I made and delete some of the loops for less geometry.
Fig.2 - Finalizing |
Fig.3 - Virg's shoe |
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