Creating Virg

 

Fig.1 - Model of Virg

Modeling the characters got easier whilst my problem-solving skills are going faster than before. Following the advice I was given, I sculpted the object first instead of counting on smoothing the object. I found that sculpting created less geometry, therefore, I am going to be refining the other characters that I made and delete some of the loops for less geometry. 


Fig.2 - Finalizing 



Fig.3 - Virg's shoe


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