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Fig.1 - Model of Divi |
After looking at Alex's character and refining it, creating Divi was easier. I realised that I modeled the characters hoping for the smooth tool to solve all my problems, however, sculpting the objects before smoothing them helped define the objects very well. Sculpting the shoes was one of my biggest challenges as the shoes have their own designs. Making them was hard and needed a lot of geometry, mostly when combined, which at the end made the shoes look rectangular. Instead, I decided to remove some of the details (mostly in Alex's) and this made it easier for me to model within the time that I have.
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Fig.2 -Using the curve tool to create the laces |
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Fig.3 - Finalizing |
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Fig.4 - Divi's shoe |
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