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Fig.1 -Final Head Model |
This hair was one of my biggest challenges in Maya for me. I wanted the hair to look realistic and for that to happen the hair had to be one instead of separated squares combined. I tackled this by experimenting with shaping the squares how I saw fit and joining them together as shown below. I used the same tactic that I used for Alex for Divi's hair to give it the same "character" style.
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Fig.2 - Creating the Hair |
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Fig.2 - Using squares for the hair outline |
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Fig.3 - Connecting them together |
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Fig.4 - Dublcating and connecting |
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Fig.5 - Shaping |
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Fig.6 - Connecting and Refining |
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Fig.7 - Hair with model |
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Fig.8 Final Outcome |
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