Lighting and Rendering: Arnold Part 2 (2/2)





Sub Surface Scattering


Fig.1 - Sub Surface Scattering Rendering


Fig.2 - Renders 


Fig.3 - Rendered and overlaid on Photoshop





AOV's


Fig.4 - AOV in After Effects Extractor


Fig.5 - AOV's Final Outcome





Stand in Proxies


Fig.6 - Stand in Proxies Rendered





Motion Blur


Fig.7 - Motion Blur Render Settings


Fig.8 Rendered 





(Faking) Caustics


Fig.9 - Caustics with the app (Caustics Generator) in After Effects


Fig.10 - Lighting


Fig.11 - Renders


Fig.12 - Caustics Rendering






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