Lighting and Rendering: Arnold Part 2 (1/2)





Physical Sky Light


Fig.1 - Sky lights


Fig.2 - Rendered





Mesh Lights


Fig.3 - Mesh lights


Fig.4 - Mesh lights rendering process


Fig.5 - Rendered





Ambient Occlusion 


Fig.6 - Ambient Occlusion 


Fig.7 - Renders


Fig.8 - Rendered and mixed in photoshop





Photometric Lights


Fig.9 - Rendering Photometric Lights


Fig.10 - Rendered





Depth of Field


Fig.11 - Depth of Field


Fig.12 - Rendering 


Fig.13 - Rendered 





Fog Atmosphere


Fig.14 - Fog Atmosphere


Fig.15 - Rendered

Fig.16 - Rendered Atmosphere/ Enviroment






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