Starting of creating the ribbon spine was a complicated process when you haven't wrapped your head around what does what, what control is which. Doing the tutorials and making mistakes helped me a lot in understanding and getting better at creating joints to build a skeleton. The process of skinning was a scary thing because you cannot afford to make any mistake or else it could ruin joints or more. Mostly when deleting history or freezing a transformation, because I have learnt it affects a lot of things, which lead me into saving my work in different files.
Overall; Everything went well, went through some bumps which I guess is the learning process, however, is very satisfying seeing your model come to life little by little.
Fig.1 - Building a Ribbon Spine
Fig.2 - Building a Skeleton
Fig.3 - Binding & Weight Grouping the Mesh
Fig.4 - Blending the Upper Body and Lower Body
Fig.5 - Adding Pose Space Deformers (Corrective Blend Shapes) Upper Body
Fig.6 - Adding Pose Space Deformers (Corrective Blend Shapes) Lower Body
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