Skinning


Starting of creating the ribbon spine was a complicated process when you haven't wrapped your head around what does what, what control is which. Doing the tutorials and making mistakes helped me a lot in understanding and getting better at creating joints to build a skeleton. The process of skinning was a scary thing because you cannot afford to make any mistake or else it could ruin joints or more. Mostly when deleting history or freezing a transformation, because I have learnt it affects a lot of things, which lead me into saving my work in different files. 

Overall; Everything went well, went through some bumps which I guess is the learning process, however, is very satisfying seeing your model come to life little by little.


Fig.1 -  Building a Ribbon Spine

Fig.2 - Building a Skeleton

Fig.3 - Binding & Weight Grouping the Mesh

Fig.4 - Blending the Upper Body and Lower Body

Fig.5 -  Adding Pose Space Deformers (Corrective Blend Shapes) Upper Body

Fig.6 -  Adding Pose Space Deformers (Corrective Blend Shapes) Lower Body

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