Jet Pack Jones

Fig. 1 - Head
  The head was easy to sculpt however got even harder to sculpt when trying to make the shape fits with the image. This was because it was either too big or too small, meaning I had to try and choose where you would want certain things to be placed to make the head look like the character presented. Overall, I was able to get it right and move on to the next.


Fig. 2 - Cleaning up Vertex
Cleaning was hard because you had to get it right or else things would be out of place in the future. I had some struggles cleaning at the back of the head mostly because of the NURBS being too close to each other. Also, I had to make sure the lines were going in the right directions. In doing so it made the head lose its shape which was hard to control and took its time to perfect. "Fig. 2" was before cleaning, as you can see some of the vertices are not refined properly.


Fig. 3 - Mouth
The mouth was fun to do and hard as well. I had to make sure the mouth hasn't left any wrinkles behind when sculpting as it would be weird hen animating. When adding new features to the face it interacts with the other NURBS/ Vertices making it hard to control as you have to go back some phew steps and clean them up again. In conclusion, I think this went well.  



Fig. 4
After getting things done I did some more cleaning. I did some more cleaning.




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