Creating the wings was the hardest part of all but I was able to overcome it by spreading the vertex out and sculpting it into wings.
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Extruding - to create the tail |
I finally found a way to approach the style I wanted to go for which was 2D. I decided to use a surface shader which blocks all the light and becomes a shadow which is like an illusion, as is ti a 3D shape, however, looks 2D.
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Experimenting with colours |
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UV Layout |
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Final |
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Texturing |
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3D but looks 2D |
I thought this went successfully as I was able to approach my challenge.
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