Creating the Butterfly and using Surface Shader



Creating the wings was the hardest part of all but I was able to overcome it by spreading the vertex out and sculpting it into wings.

Extruding - to create the tail


I finally found a way to approach the style I wanted to go for which was 2D. I decided to use a surface shader which blocks all the light and becomes a shadow which is like an illusion, as is ti a 3D shape, however, looks 2D.

Experimenting with colours

UV Layout

Final

Texturing


3D but looks 2D


I thought this went successfully as I was able to approach my challenge.

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