These are my ideas, sorry for the very late post. I promise that this will not happen again as I do not want a repeat of last year so I will be blogging every day.
Hey Divine, so as discussed today I think your story is too complex for the run time and comprises too much stuff; it also doesn't feel very 'animation-centric' and feels more live-action... I don't think you're thinking 'smart' about this project (you have to design everything remember - characters, props and places etc). So I'm going to throw some stuff at you - not instructions, but hopefully something to get the juices flowing and to 'shrink to fit!'
So - I can imagine a scenario wherein a bomber uses an alias as a painter and decorator to access a hotel to cause mischief - which brings all your elements together more snugly. The other thing about having a bomb-disposal expert is that it gives you the possibility of a 'ticking clock' - i.e. a 2 minute countdown in which all the action has to take place (or indeed any duration that suits) - there's nothing like a countdown to create tension.
I think there's perhaps a scenario - more comedic - when the bomb disposal expert is called in to destroy a suspect package left in a hotel which isn't a bomb at all - for example - perhaps there's a story where a struggling artist desperate to be taken seriously by the art world checks into a hotel where he knows a famous art critic is going to be staying - and we see this artist finding different ways to try and get his work noticed by the critic and each time he's ignored or whatever, only for him to give up and leave the hotel, but leaves his suitcase of art materials in reception by accident - which is then 'blown-up' by the bomb disposal squad, which creates this incredible installation of paint and stuff, and finally gets the art critic's attention? (Something a bit sillier like this anyway).
In this idea, the bomb disposal expert is a side-character - and that's something you can think about too.
I think hotels are good for hostage type scenarios - all those people - so maybe there's a bomber with demands - and somehow someone unlikely becomes the hero - I don't know, a little old lady on a painting retreat, foiling the plan with her water colour brushes...
The idea of unexploded bombs - like bombs from WW2 that are still found to this day; maybe it's a story about someone trying to build a hotel only to discover there is a bomb under it - or maybe (and rival stories always work nicely) maybe you've got two rival hotel builders trying to undo each others plans, with the two of them going to increasingly extreme lengths to sabotage the other's construction - going as far as dynamite etc?
The more I think about it, the more 'comical' these scenarios seem to be becoming...
Hey Divine, so as discussed today I think your story is too complex for the run time and comprises too much stuff; it also doesn't feel very 'animation-centric' and feels more live-action... I don't think you're thinking 'smart' about this project (you have to design everything remember - characters, props and places etc). So I'm going to throw some stuff at you - not instructions, but hopefully something to get the juices flowing and to 'shrink to fit!'
ReplyDeleteSo - I can imagine a scenario wherein a bomber uses an alias as a painter and decorator to access a hotel to cause mischief - which brings all your elements together more snugly. The other thing about having a bomb-disposal expert is that it gives you the possibility of a 'ticking clock' - i.e. a 2 minute countdown in which all the action has to take place (or indeed any duration that suits) - there's nothing like a countdown to create tension.
I think there's perhaps a scenario - more comedic - when the bomb disposal expert is called in to destroy a suspect package left in a hotel which isn't a bomb at all - for example - perhaps there's a story where a struggling artist desperate to be taken seriously by the art world checks into a hotel where he knows a famous art critic is going to be staying - and we see this artist finding different ways to try and get his work noticed by the critic and each time he's ignored or whatever, only for him to give up and leave the hotel, but leaves his suitcase of art materials in reception by accident - which is then 'blown-up' by the bomb disposal squad, which creates this incredible installation of paint and stuff, and finally gets the art critic's attention? (Something a bit sillier like this anyway).
https://mymodernmet.com/wp/wp-content/uploads/archive/6frXZB0zqlkhT1X8E5Ay_1082087185.jpeg
In this idea, the bomb disposal expert is a side-character - and that's something you can think about too.
I think hotels are good for hostage type scenarios - all those people - so maybe there's a bomber with demands - and somehow someone unlikely becomes the hero - I don't know, a little old lady on a painting retreat, foiling the plan with her water colour brushes...
The idea of unexploded bombs - like bombs from WW2 that are still found to this day; maybe it's a story about someone trying to build a hotel only to discover there is a bomb under it - or maybe (and rival stories always work nicely) maybe you've got two rival hotel builders trying to undo each others plans, with the two of them going to increasingly extreme lengths to sabotage the other's construction - going as far as dynamite etc?
The more I think about it, the more 'comical' these scenarios seem to be becoming...