(OGR) What if metropolis - Part 2

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  1. OGR 30/11/2017

    Hey Divine,
    You may have seen my comment on your concept art - which I saw before I saw your OGR post. Just to recap then - I think Angie Lewin would be much happier with your approach here - this sense of a more aerial city and also the location etc. As suggested, I encourage you to think about how the matte painting might be pushed to show us more of the city - to show us a greater sense of the scale and scope of your what-if metropolis. My other advice is the same as given to many of your classmates - to keep looking at real world reference as you start thinking about the little details that will enhance your models - so really thinking about how the windows are recessed into the material of your facades, really thinking about what everything is made of and how it might be held together - for example, when you look at all those curved surfaces of your buildings, are those surfaces created from panels, or veneered wood?

    http://1.bp.blogspot.com/-iz0LifPonV0/UPxTSH8ZlXI/AAAAAAAABc0/jKZ8Vy-BR4s/s1600/Kaiulani+34+-+hull+shape.jpg

    http://payload.cargocollective.com/1/5/169490/2296667/AppleHolder3_640.jpg
    https://i.pinimg.com/736x/1b/7d/71/1b7d71ce1b468a0fa258309f2b282658.jpg

    Start thinking about the 'real world' stuff that will make your job as a modeller and texture artist more focused and stop your digital set looking as if Maya alone constructed it :)

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